First of all, creating a project that targets young children, is a very difficult and frustrating process; mainly because gathering participants is one of the hardest things to do. Important procedures have to be considered, such as carrying out a DBS check, getting parental consent, carrying all the installation equipment from one location to another (might I just add, on public transport) and managing time (since children get bored and parents have places to be). This post explains in more detail, some user testings we tried to arrange but did not work out. Eventually, we decided to carry out the method of snowball sampling, where we invited one parent and their children and asked them to inform others about the user testing, if they were interested they can show up too.
User Testing #1
We managed to (finally) arrange a user testing with 4 participants. We set-up the equipment, passed around user testing information leaflets and dealt with the consent forms. We then launched the installation and observed how the participants would understand our program. Thereafter, we conducted a group discussion to find out their opinions. The parents of the participants want the footage of the user testing to be private and we respect their wishes, however, you can read the information leaflet to get the gist of what the user testing is all about: Consent Form Information Leaflet .
Evaluating this Process:
At this point in time, our program was not fully intact; it had no sound, minimal graphics and consisted only of two scenes. Since the program was quite basic, the children did not understand what to do. We realised, we needed to include some sort of mini demo within the program to guide them for how to pass the scene and that including audio that would tell the story and subtly instruct them of what to do, would be a good way of guiding them.
Children within Key Stage 2 height varies quite significantly, some kids are quite small whilst others are fairly tall; we learnt that height matters when it comes to the Kinect. During the testing, we had to constantly adjust the position of the Kinect – we had to make it lower or higher, depending on the height of the user in front of it.
We placed a little mat on the floor so that users would remain within the trackable zone, which proved to be quite effective. At times the children would become a bit too excited and move ever so slightly outside this region, however, the distance moved was not too far, therefore this did not impact the running of the program in any significant way.
Since, the children participating in this user test did not seem to mind waiting for their turn; they would excitedly but patiently anticipate their go. Some of the participants had younger siblings (who were in Key Stage 1 and Nursery) who were waiting beside their parents; at times they would break free from their parents grasp and run around the room and in front of the Kinect. This was a really reassuring observation to witness because it made us grateful for choosing a slightly older and more mature target audience; they are easier to communicate with, behave better and understand things quicker.
So far, the program does not really help children improve their English skills since there is no text to read or dialogue. We think including audio for the character dialogue and possibly text that lights up as it is being read will help the children improve their vocabulary.
During the group discussion, the children said everything we observed; they did not understand the instructions and they felt it was not an effective learning tool, however, they did like the project and were curious to see what the end result would be.
Overall, the children were happy and remained interested throughout the whole process; thankfully, their feedback was honest and constructive.
We aim to:
- Insert audio for the dialogue and sound effects for backgrounds
- Insert more graphics and better animations
- Include mini demos/tips for scenes
- Put in the other scenes from the storyline
Test setup: